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GPGPU Programming for Games and Science David H. Eberly 1st edition
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GPGPU Programming for Games and Science
David H. Eberly
This book demonstrates how to achieve robustness, accuracy, speed, and/or easily maintained, reusable, and readable source code to tackle practical problems in computer science and software engineering. It discusses many concepts of GPGPU programming and presents several practical examples in game programming and scientific programming. The core
469 pages
| Media | Books Paperback Book (Book with soft cover and glued back) |
| Released | September 30, 2020 |
| ISBN13 | 9780367659097 |
| Publishers | Taylor & Francis Ltd |
| Pages | 472 |
| Dimensions | 235 × 190 × 22 mm · 880 g |
| Language | English |