Tell your friends about this item:
Procedural Storytelling in Game Design Tanya X. Short-Tarn Adams 1st edition
Procedural Storytelling in Game Design
Tanya X. Short-Tarn Adams
Thoroughly updated collection of chapters covering procedural generation in video game development where the games themselves create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Examines content and system creation.
392 pages, 66 Halftones, black and white; 16 Tables, black and white; 8 Illustrations, black and whi
| Media | Books Hardcover Book (Book with hard spine and cover) |
| Released | March 26, 2019 |
| ISBN13 | 9781138595316 |
| Publishers | Taylor & Francis Ltd |
| Pages | 404 |
| Dimensions | 240 × 163 × 30 mm · 722 g |
| Language | English |
| Editor | Adams, Tarn |
| Editor | Short, Tanya X. |