History of Computer Art - Thomas Dreher - Books - Lulu.com - 9781716855818 - August 20, 2020
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History of Computer Art

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The development of the use of computers and software in art from the Fifties to the present is explained. As general aspects of the history of computer art an interface model and three dominant modes to use computational processes (generative, modular, hypertextual) are presented. The "History of Computer Art" features examples of early developments in media like cybernetic sculptures, computer graphics and animation (including music videos and demos), video and computer games, reactive installations, virtual reality, evolutionary art and net art. The functions of relevant art works are explained more detailed than usual in such histories.

Media Books     Hardcover Book   (Book with hard spine and cover)
Released August 20, 2020
ISBN13 9781716855818
Publishers Lulu.com
Pages 562
Dimensions 148 × 210 × 43 mm   ·   1.05 kg
Language English